Tuesday, July 26, 2011

More Shooter 2

In my last post I briefly described my thoughts about PixelJunk Shooter 2.  I've spent some more time with it and have had some time think about the game and where it shines and where it doesn't.

When Shooter 1 ended I was filled with anticipation as to what additional environmental fluid elements were going to be added.  Afterall, the game ends with your ship being swallowed by a big beast.  At the time when we finished the game, my son and I bounced ideas back and forth as to what type of liquids, be it stomach acid, poo or anything else.  Shooter 2 doesn't disappoint.  There are purple gas bubbles that restrict your ability to move and change your direction, there are green tadpole-like eggs that spawn and multiply, as well as gel-like acid that spreads like Zerg creep.  Returning are of course lava, water, ice, steam and magnetic oil, but the one that I find the most interesting and at the same time frustrating is darkness.  

Wednesday, July 13, 2011

PixelJunk Shooter 2

Just a quick note to say that PixelJunk Shooter 2 is on sale this week.  Shooter 1 was one of my favorite games from the tail end of 2009.  The music, the visual style and the subtle humor all went a long way to making a great game.  While the challenge ramped up toward the end, the game never reached the point of making you want to through your controller through the TV like other PIxelJunk games are want to do.

Earlier this year Q Games released their first true sequel to any of their PixelJunk games with Shooter 2.  The game continued the story from the fantastic cliffhanger ending of Shooter 1, but added some new components in the form of online battle modes as well as new forms of liquid death.